Jun 19, 2006, 04:01 PM // 16:01
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#21
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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/not signed
Players have the right to rage quit from things like RA. What if I get some PVE retard who is using a level 10 or something? Why should I waste my time with idiot mending wammos who cant even follow a friggin call and attack random targets?
I play to get the gladiator title not for no reason. If theres no chance of getting 10, then screw it.
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Jun 19, 2006, 04:57 PM // 16:57
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#22
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Um people can already leave right after a battle ends, the timer goes on and zone out.
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Jun 19, 2006, 05:14 PM // 17:14
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#23
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by prism2525
Whatever. Some sort of compensation for the 'loss' is what i'm saying. I've never seen a 55hp in RA though, don't think 55hp build have a chance in pvp where you don't know what u'll be facing. Immolate/Degen hexes would do short work of them.
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I faced one last week. I hit him once and saw his health go straight back up. I called him out, mesmer and necro hit him with degen, 1 more hit from my hammer, game over. Stuff you see in RA can make you laugh or cry (depending on whose side they're on):
Mo/W (not 55) with Eviscerate
E/W using Backbreaker (ele's make a funny battle cry when they melee, by the way)
Level 14 rangers (sorry, I HAD to ragequit when I saw that)
Monks who bring 8 smiting skills and couldn't even heal themselves
a W/Mo with rez (yes, it really happened! I swear it did!)
And of course the run-of-the-mill Healing Hands warriors and paper-armor assassin tanks, 75% of whom can't be bothered to bring a rez, because heaven forbid they not have Healing Breeze on their skillbar.
Some people are running the game on dial-up or otherwise flaky internet connections, and they wind up getting disconnected. Not everyone leaves on purpose.
But the thing with RA is that it is, yes, random. You don't know who you're fighting with, or who you're fighting against. You might get the worst players on earth on your team (and there are MANY competing for that title), and you might get some of the best. I've been on teams so good that we went on to win 5 or more in TA after getting our gladiator points. I've been on teams so bad that we've gotten rolled in under a minute. If you want well-built teams who aren't going to leave or suck (at least not as badly), you have to migrate to TA, where you can pick and choose. RA is not the place to expect quality. Quality is there, but it's rare. When you get quality, make the most of it. One of the reasons I RA is because after wading through so much shit, it just feels SO damn good to find a real diamond of a team.
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Jun 19, 2006, 05:36 PM // 17:36
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#24
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Krytan Explorer
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Quote:
Originally Posted by master_of_puppets
/not signed
Players have the right to rage quit from things like RA. What if I get some PVE retard who is using a level 10 or something? Why should I waste my time with idiot mending wammos who cant even follow a friggin call and attack random targets?
I play to get the gladiator title not for no reason. If theres no chance of getting 10, then screw it.
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I can understand people rage quitting if theres a level 10+ in their team but I know some quit just because there isnt a monk or the team combination doesnt seem to satisfy them.
Aside from the lvl10+ situation, rage quitting is inconsiderate, who knows the team is actually having a win streak (someone disconnected) and you just ruin it for them.
So for those who want to quit a team that doesnt suit your taste, do so after the match. I have played with several such people, who only leaves after winning the match and I am grateful to their minor but yet considerate attitude.
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Jun 19, 2006, 06:20 PM // 18:20
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#25
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Academy Page
Join Date: Oct 2005
Profession: W/Mo
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Quote:
Originally Posted by JR-
If I get on a team with three complete idiots; I will leave. No question.
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If there are 3 and you leave that makes 4.
I never leave in RA, if the team is not good i stay until the end and deal with it, because its random.
Quote:
Originally Posted by master_of_puppets
I play to get the gladiator title not for no reason. If theres no chance of getting 10, then screw it.
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And the other people must play with one element less just because you just want a tittle to go to towns telling "Im so 1337"..... GG
If you guys dont want to have bad teams go to TA with some friends.
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Jun 19, 2006, 08:59 PM // 20:59
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#26
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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touchies steal life Yanman. you can have as many defenses as you like but that's not damage, so preventing skills are useless.
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Jun 19, 2006, 10:56 PM // 22:56
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#27
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Wilds Pathfinder
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/unsigned
Im not going to sit around just because my last remaining team member didnt bring a cripple to use on that runner.
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Jun 20, 2006, 07:49 AM // 07:49
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#28
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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I usually leave when I see there's no way back in the match. Like having a war without res left fighting 3 at a time while bleeding, crippled, poisoned and below 50% HP. That's when I leave, but leaving just because there a non-lvl20? He might play better than me and outlast me if he knows his stuff. I did feel an urge to quit when an idiot started using BiP like mad before the match even started, though, but resisted the temptation.
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Jun 20, 2006, 08:32 AM // 08:32
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#29
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by CartmanPT
If there are 3 and you leave that makes 4.
I never leave in RA, if the team is not good i stay until the end and deal with it, because its random.
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Why waste the time?
To be honest, as someone who plays Monk mainly, it is fairly depressing to keep three people up when they can't get a single kill on the other team due to silly builds or just straight up idiotic play. I'd rather map out, have the game over sooner, and hopefully get a team worth putting the effort in for.
Why bother with a team who you know are going to fail. Maybe not that round, maybe not even the next, but the minute you hit a good team you are going to go down hard. I'm sorry but I would rather rejoin and hopefully get a team that at least has a shot at a few consecutive.
Is my attitude arrogant? Possibly. Do I really care? No.
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Jun 20, 2006, 08:37 AM // 08:37
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#30
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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I..I love your avatar, JR-.
As for the original suggestion, not a chance. Leave it as it is.
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Jun 20, 2006, 08:49 AM // 08:49
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#31
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by prism2525
I usually leave when I see there's no way back in the match. Like having a war without res left fighting 3 at a time while bleeding, crippled, poisoned and below 50% HP. That's when I leave
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Wouldnt you just leave if theres 1 warrior vs 3 others and he has ne rez?
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Jun 20, 2006, 05:45 PM // 17:45
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#32
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Lion's Arch Merchant
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Quote:
Originally Posted by Conquering Lion
You shouldn't be allowed to leave a game once you enter a game in the random arenas. Too many people leave the games if they are about to die, or get stuck with a team that probably won't do well. It's annoying, and messes up the gameplay. If a player gets on a good team and wants to leave, he should be given an option at the end of the match during the time when you're going into your next match. That way the team will be able to get another player, and if someone has to log off for real reasons, they can do so.
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When there is the subject of what to do with leavers during cooperative missions, and PvP fights, I use to suggest that the best measure would be: to disable map travel during cooperative missions and fights; after all, map travel is impertinent in this cases as it may not be expected to be needed, because if the whole team wants to restart, then, just everyone may type: /giveup
Nevertheless, I would like there were more arenas similar to the Random Arenas, but with different degrees of randomness. Say, we have a Random Team Arenas, now, there might be a Teamed Random Arenas where you may choose a kind of team build but players are asigned randomly; these new arenas might be for 4, 6, or even 8 players. And, it would be great if the program were able to tell how many people is waiting for each type of fight, and which team slots are still empty, so that players may guess whether to stay or to change to another thing.
Last edited by mariano; Jun 20, 2006 at 05:51 PM // 17:51..
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Jun 20, 2006, 06:12 PM // 18:12
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#33
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Quote:
Originally Posted by CartmanPT
And the other people must play with one element less just because you just want a tittle to go to towns telling "Im so 1337"..... GG
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If the other people arent playing to get a streak then why should they care? They can just start again after.
Quote:
Originally Posted by mariano
Nevertheless, I would like there were more arenas similar to the Random Arenas, but with different degrees of randomness. Say, we have a Random Team Arenas, now, there might be a Teamed Random Arenas where you may choose a kind of team build but players are asigned randomly; these new arenas might be for 4, 6, or even 8 players. And, it would be great if the program were able to tell how many people is waiting for each type of fight, and which team slots are still empty, so that players may guess whether to stay or to change to another thing.
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Not a bad idea. I'd like an arena where u cant enter if you're a W/Mo
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Jun 20, 2006, 11:00 PM // 23:00
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#34
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Wilds Pathfinder
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I used to play RA before touch rangers... I liked to play a ds prot monk (for those of us who know what that is), it basically didn't die except the 1/100 chance you fight a team with the correct builds to overpower it. Why would I stay and heal a team of 2 mending paladins and a R/Mo with a longbow. Its obvious that team can't kill a team with any type of healing, why waste your time? If your getting a lot of leavers, you probably deserve it or somebody else in your group deserve it.
Mending: Instantly banish two of your group members to the random arena wammo flame.
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Jul 04, 2006, 06:19 AM // 06:19
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#35
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: The Next Chapter [TnC]
Profession: Mo/Me
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i love the idea of prevnting people from leaving during the middle of a random arean match. you have about 30 seconds to wait. ya a lot can happen in 30 seconds but then what is the /resign command for then? i think if you type /resign in random arean you should posable count as leaving. but even then it is still not right to the ppl that are trying to play the game. perhaps there should be a way to penalize ppl who do leave durring a match. and im not talking like a slap on the wrist. im thinking more along the lines of loseing 1,000 faction. and yes if you have less then 1,000 faction if will go into the negatives. and no err 7 should not be an exchuse. ya i know it would suck if it happened to me be but im really tired of having ppl leave even befor the match started. and having really dumb ppl in your group isn't fun either but its random arean.
if you dont want the chance of getting them in your group go to team arena.
but having ppl leave in a match is one of, well its really the ONLY reason i hate playing in random arena.
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Aug 31, 2007, 03:28 PM // 15:28
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#36
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La-Li-Lu-Le-Lo
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http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214
Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.
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